Varg
Shop Keepers
Provisioner Shop:
Bandage
Gem
Lumberjack Axe
Pick Axe
Carving Knife
Fishing Pole
Jewel
Tinker Tools
Fishing Net
Potion Shop:
Healing Potion
Cure Potion
Greater Healing Potion
Greater Cure Potion
Tavern Shop:
Food
Beef Pie
Cherry Bread
Quests
Hungry Jack Axe Trainer
Reward: 1000 Axe Experience
Speak with Hungry Jack he is located above the tavern in the north west corner of town, he will say " do you need something from me or just wasting my time?" respond I am hunting for the axe Master he will tell you the axe master retired afew years ago but he knows alittle about the skill of axes and would you like him to assist in teaching the art of axes responding "Yes, I wish to learn the skill of axe" will start the quest he will give you a Axe and ask you to kill 20 creatures with it (note once the quest starts it will auto equip the axe which can not be taken off until its completed), once complete return back to hungry jack for your reward: 1000 Experience to Axes
Guild Quest
Reward: 2,500,000 Experience Pool
Ability to create and hold guild deed
Requirement: level 30 The quest starts in a cave near Varg. From the city, go east to the coast, and follow it a distance north. Southwest of the cemetery is a squarish valley. In the northwest corner of this valley is a cave. Enter this cave. The cave is not a great threat. Head a bit down, and take the path going to the left. at the end, go up a short distance and look for the secret entrance on the left wall. Go through and up the ladder to the Guild Ruins. Speak to the NPC here. Tell him you are seeking Holendar, the Guildmaster to start the quest. Book 1: Your first destination is Jeel. Once there, go into the inn, and go to the bottom-left room. Speak to the man in the bed until he finally goes to sleep. Once he does, nudge him. Continue to do so at three or four-second intervals. He will tell you a series of clues that you should memorize (but why memorize when I'm here holding your hand, eh?). Talking to this guy can be even more agonizing than talking to Giltroy. If you nudge him too many times too fast, he will wake up and yell at you, and you will have to start all over again. The game will tell you when you've gotten all the information you need. Now, head east to the Krypt of Kargoth. From the entrance, go down through the two doors, and through the secret wall on the right side of the room, you're in now. Speaking to the NPC in Jeel triggers a large group of ghosts to spawn here, so you'll have to cut your way through them (It helps to bring a few friends). In this room, the NPC monster Kargoth sometimes spawns with his guard of Zombies. They don't move but will attack if you come to close. (Note: A bug in monster AI on certain servers makes them kill themselves). After cutting your way through Kargoth, find the secret wall on the north wall of this cave, which leads to another cave. Once in here, go right to the main north-south corridor. A way south, paths branch off to each side. Take the first path east, and follow the top wall of it. Keep going, keeping your eyes peeled for Liches and Wraiths, which can ruin your day if you aren't at a high level. If you stick to the top wall as it twists around, you will eventually find a switch. Explore a bit to the south before throwing the switch, and locate the door. Make sure the area is clear of monsters that could slow you down. Go back to the switch, and throw it. Run to the door quickly, and get through before it closes on you. Once inside, double-click the chest to open the next door. Go through, and read the book you find, and receive 20,000 exp pool. There is another switch on the wall that will allow you to get back out. Leave the crypt, and return to the guild ruins to continue the quest. Book 2: This book is located in the back room of the potion shop in Hothbra. ​There is a trap door against the back wall. Go down this, and you'll be in a small cave. There is a blood fountain near a collapsed bridge. Double click the fountain, and you'll be teleported to the other side of the bridge. In here, watch out. The majority of the monsters here are skeletons, zombies, and skeleton warriors. Flaming Deaths make regular showings, along with rarer run-ins with even stronger monsters. Bring a strong weapon and good armor, and just slash your way through anything that's directly in your path. Don't waste time picking up what they drop. Once there, find the Wraith NPC. Speak to him about his leader Talazar (Don't tell him Talazar has turned to evil. This poor warrior died when Talazar was still a noble knight). Once he sends you on your way, run to the door in the middle of the left vertical corridor, go in and read the book. Now, run to the door in the middle of the right vertical corridor, and read that book. Then, run to the door at the top-left and read that book. Run to the door at the bottom-left and read that book, then run to the bottom-right door, read that book, and go through the door nearby to find the actual book itself. If you take too long to get between the books, you'll be sent to the spawn gate and will have to start over. When you're done, run back to the Ruins to get the commission for the third book. Book 3: This book is the ultimate test of leadership on the Guild Quest. It starts in the Valley of the Giants. Tucked up in the northeast corner against the mountains (hidden behind forests) is the book temple. There is a book in the middle and eight off-color tiles. This is where you'll need helpers. Get your eight assistants (None can be in guilds for this) to stand on the eight off-color tiles. Strategy in deploying the helpers may be important if you're having trouble. Put those players with the most HP near the north exit of the temple, and have people wear fire-resistant armor if possible. Don't worry about losing items. If you die, you keep everything on you. However, if one person dies, you all die. When you're all ready, double click the book in the middle, select "Perform the Ritual, and have everybody run north. Dodge the Horned Devils and run through the small valley. Have one person run to the right and another to the left of the castle. At the back are switches for each of them to flip which open the doors. Inside, get one person into each of the cells. Meanwhile, you go through to the next room. Read the book here, and speak the words. Meanwhile, you yourself have to go up into the next room. Read the book there, and speak the words in it, then double click the fountain in the middle. Outside, this will light the magic forge. You'll see a set of torches. Now here is where teamwork and leadership come in. Outside, your comrades will have four torches. Have them light pairs of them in order (1-2, 1-3, 1-4, 2-3, 2-3, 3-4). When the torch corresponding to their cell lights up, run down and tell them to stop. Once you have all the torches lit, go through into the final room, and read the book. Make sure nobody changes the torches again. It isn't fun to be on the cusp of success and suddenly pop up at the Parian spawn. Return to the guild ruins, and be prepared for the final test. Congratulations! It only gets harder from here! Book 4: I hope you've been exercising. Because you have got one hell (literally) of a run ahead of you now. Head about directly south of Korelth to the coast of Krythan. There is a large peninsula with thieves, and then skeleton warriors as you get further down. At the very end of the peninsula is a small building with a teleporter. Go through, and you'll be on Talazar's Island, commonly known as Hell. I hope you can kill demons... Or I hope your naked and can run. One way or the other, head south, and skirt to the west of the Minion's of Talazar Stronghold. Once you pass this building, and pass through the small valley, watch out. Strong monsters spawn here. Head to the east, and follow the mountains until you come to a short lava river in front of Talazar's Castle. (Interesting note: You can walk over lava. Why, I don't know. Maybe everyone in Dransik is an experienced fire walker? It doesn't matter, you can't go into Talazar's Castle.) To the east of this river, find the cave entrance. Speak with the Hell Spawn you find, and he'll teleport you to the book area. Once inside, you'll have to negotiate a maze. Do so by going right, down, up, left, up, right, down and finally up.. Read the book, and return to the guild ruins. You're in the home stretch. Make guild: From Parian, exit to the south, and follow the mountains to the east to Emperium Abbey. Control-click the blood fountain on the island in the middle. Talk to Father Gweedo, who tells you the fountain turned to blood when Talazar attacked. Find Bother Timmothy, who says you cannot see Holendar until it runs clean again. Speak Brother James, and Brother Nicholas. Remember what Nicholas says, then go back and tell this to James. Finally, talk to brother Timmothy, and he will teleport you to Holendar. Now, talk to Holendar, and drop 500,000gp on him if you wish to purchase the deed. Congratulations. You're a guild leader. Best of luck to you. Note: You don't have to buy the deed. However, once you do, you'll be able to have deeds transferred to you. Deeds start with a number for the tag (corresponding to the number of the guild), and have your name. You have to rename it to what you want.